Why Guitar Hero Died, And How They Could Have Saved It

Feb 27, 2011 by

http://img820.imageshack.us/img820/673/guitarherorip.jpgAs we near the end of February, it’s time to mourn the loss of the first major music game that swept the nation: Guitar Hero. Since 2005, Activision has been pumping through sequels faster than a fat kid pumping through a double cheeseburger. But while it is a sad loss to the gaming community, one has to wonder what will be next for Harmonix with Rock Band.

After playing through a couple of six song playlists last night on GH World Tour, I think I may have found the reason why GH didn’t sell well. Repetitiveness, and strictness, specifically on drums. As the first point explains itself, I would like to elaborate on my second point. As an avid musician (I can play all the instruments featured in the Guitar Hero franchise) I know the term “drum fill.” Playing a beat to little markers is fine, but when you have a ridiculous drum part such as “Hot For Teacher” by Van Halen, it’s hard to focus on that particular opening pattern.

So, I would like to propose something to the Harmonix devs: non-restricted parts. Not having to worry about perfectly matching complex fills, but just having the notes there, and being able to actually play the drum part the way you think it should be played. Sometimes I’ll grab my iPod and headphones and start slamming to “Tom Sawyer” by Rush, I can’t hit the notes perfectly, but it’s fun to just slam along, and crank through those off-time 16th notes (not that many of you will know what that means). I hope Harmonix takes this into account, and gives everyone a better playing experience.

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