Reviewed – Superbrothers: Sword & Sworcery EP

Apr 26, 2011 by

It may come as a surprise to many readers of this site, that although many of the other writers and editors here are fans of Apple, the iPhone, the iPad and so on, I most certainly am not.

I bought my iPod Touch, my first Apple device about a year and a half back, and was initially very impressed with it. Some of the residual shine and flashiness seems to have worn off however, and these days I use the device for little more than listening to music; a cruel waste, given how powerful it is. Here I find myself, a veteran, battle-hardened gamer, stranded on this odd little device, almost £300 out of pocket, and with only a slew of heavy-handed minigames to appease me, most of them no better than the free flash titles you can find scattered all over the internet. It was a huge disappointment to me; the iPod seeming to be all bark and no bite, very shiny and smooth with limited practical use, like a particularly naff piece of clutter; sitting on the mantlepiece looking glossy, but of no real benefit to its owners, who really would’ve preferred it if Great Aunt Greta had just sent them some nice knitted jumpers instead.

 

Enter Superbrothers: Sword & Sworcery EP

Now I’m hooked, I mean really hooked. This is the first game I’ve seen that really puts all of the iPod’s abilities to best use, not by demanding that you stroke madly at the screen, or swing the device around like some minigame-crazed ape. This game actually integrates the motion sensor and touchscreen with the gameplay in a way that feels good, REAL even, not what I expected at all from a title that cost less than a bad cup of coffee.

But Sword & Sworcery (and yes, it is spelt that way) is so much more than a good example of intuitive controls, it’s a work of art, and I don’t use the phrase lightly. Play it for even a few minutes and you begin to fall hopelessly in love with its spartan visuals, its wonderful musical score, and its effortless sense of character. Not to mention its charm, I love a videogame with charm, and Sword & Sworcery is full to bursting with it, the dialogue in particular charming away like a very charming thing, mixing words synonymous with the works of Alexandre Dumas and Robert E. Howard, with contemporary vernacular to give rise to phrases such as; “I observed the lone grave beneath the perilous precipice and I wondered; what is up with that?”, a brilliant technique that is as humorous as it is intelligent, not to mention charming, frankly my cup runneth over with charm.


What the creators have done falls nothing short of absolute genius, combining the old and the new, the simple and the sophisticated, and succeeding in doing so. Creating an experience quite unlike anything else I have ever played. If you don’t pick up a copy of this outstanding game at once, you are really missing out.

Of course being a work of art, there is the chance that you will dislike Sword & Sworcery, but that just means you’re a simpleton, sorry.

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